Sooooo, it was the UK? :stuck_out_tongue:

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truth hurts. Least it wasn’t raining. Not that I ever go outside lol

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That’s a gnarly metaphor. I’m actually thinking of including the picture, or maybe an edited version, in Meteoric since it fits the vibe and kinda looks like a meteor

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It is curious that we Galicians have seen the eclipse sadly horrible weather but the light and atmosphere was moody and misterious.

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After a longer hiatus than I’d have liked I’ve made quite a few prologue tweaks (mostly typo fixes and wording changes, with a few additions and flow changes) for Knights of Venus, with decent progress made into the meat of my next update. Here’s hoping for an April update.

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Here in Cornwall we had the eclipse. It drove the birds nuts, they were chirping like crazy.

Then we had a storm and everything got smashed to crap.

Typical Tuesday.

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I wish there was an emoji for ā€œthat’s so awesome but I’m secretly jealousā€. :laughing: It was completely clear where I was, and then like ten minutes into the eclipse gray clouds completely blocked the sun… AND then five minutes after it was over, the clouds left.

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chants Mecha! Mecha! Mecha! MECHA! MECHA! MECHA!!!

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This made my day. Thank you for sharing! :revolving_hearts: That poem is wonderfully encouraging and sums up one of the many reasons I never look at other writers as competition, but instead as inspiration and comrades in the wide world of writing.

As for the eclipse, here in the highlands of Canada it decided to snow while the sun and moon were doing their dance. Not a lot of snow, just enough to block the sky and make it cold. :woman_shrugging:

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Weird, generally it takes the Sun to make one. :stuck_out_tongue:

Well, I didn’t write it aiming for ā€œsoul-crushingā€ (I USED to, but now when I want to do that I just link the news), so, yay me,
Untitled

Thanks. :slight_smile:

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checks solar eclipse calendar

It looks like the next total eclipse over here is due in… 2135. Bummer.

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ty lol, I appreciate the support :pray:

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Dropping in with a small update on Once in a Lifetime!

Over the last several days, I’ve begun researching real events and constructing a Master Google Sheet that will serve as a database for these.

The monthly ā€˜newspaper’ of sorts will display five events per month, based on real events. In the initial builds, expect that these are static, as I’ve only got time to implement five per. They won’t change per playthrough.

Once I get the first ten years of content researched and put in the sheet, I’ll begin implementing it into the Major Events Sequencer. This scene/subroutine sequence will load these in for display in the newspaper dynamically using string injections.

Once this is complete, my goal is to begin working on dynamic event generation. Separate from the Major Events Sequencer is the Dynamic Events Sequencer.

This file will focus strictly on dynamic event generation based on a variety of factors. Your age, your health, your mood, prior events that have happened in your life, career and schooling paths, relationships, and much more.

This system is very code-intensive and will take a good bit of time to build out. Since the first build will focus on the first 10 years of life, that provides an internal roadmap for how I plan to implement it. My goal is to ensure that it uses a series of rands to determine what it does and doesn’t generate, and to limit it from wildly generating dozens of events per month.

I’ve already mapped out internal designs for how this system should function, with events that are generated dynamically pulled from the Dynamic Events Display file. This file will trigger after the Dynamic Events Sequencer has activated enough events to satisfy its conditions for that month. The Dynamic Events Display will load those events and allow you to experience them and make choices which will in turn affect a variety of stats in your lifetime. This could be your salary, grades, relationship, health, mood, internal stats, ownership of items, disease, and much more.

All of this is wildly system-intensive, but my goal is to create an extremely in-depth life simulator. I’ve already created several transitional functionalities that update and process these variables, now I’m eying the events system which is the big fish.

Wish me luck!

:slight_smile:

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Good luck!!

–

I finally hit a wall with my writing. I’ve gotten about 17k words written out of an estimated 40-60k, so I’m about halfway done, and the dreaded Block :tm: has hit.

Ah well, maybe reading something will help me bust it, because I’d really like to get this story finished before my birthday.

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I’m in the mode of my fantasy isekai right now, and I’m thinking about adding a mechanic where the MC needs to keep in mind her doppelgƤngers personality to avoid suspicion. So the player would pick 1 of 3 personalities for the doppelgƤnger and have to blend in.

My initial thought was to limit the players choices based on that personality except in times of stress and when the MC is alone (and when they aren’t applicable). This will reinforce the fact that she’s trying to blend in and make moments of nonconformity more impactful to the other characters.

But is this boring? If a player wants to be chaotic and ignore the objective to blend in, should I let them? The MC is going to tell them the truth eventually, but I’m not sure I want it to happen super quickly. What do you guys think?

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what about adding consequences or rewarding players for blending in and introducing risks for breaking character, Let players have their chaotic moments, but make them measured to avoid blowing their cover.

I think it would be nice to let them break character in specific ways.

If anything, even if they go wild, make the consequences delayed or indirect. Maybe rumors start swirling about the doppelganger’s erratic behavior???

personally for me if you make blending interesting it would be good story wise and for replayability,
Maybe gaining trust??? unlocks special skills???, or access to restricted areas???

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Thanks so much for the advice! I appreciate the help and the ideas. I think more subtle and gradual consequences and rewards is the way to go, now I just need to decide how I want to do it

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I am in the midst of coding a freaking hydra of a scene.

I was about to resign myself to having repeated text, which I really didn’t want to do, but I think I’ve just worked out a way to do it while reducing that as a factor. I hope. My head honestly feels close to bursting on this ><

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I was also writing a scene about a hydra. Colossal in size. Like a titan. More of a minor threat considering.

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hot tea and a cold shower can do wonders for this. Good luck!

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