Eiwynn
81
So the next step would be to open a help request in the choicscript help category.
I would include both the code in question (as you have done here) and the error you are getting.
Sorry I couldn’t help further.
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I was wandering if intentionally violating the rules of nature, and acknowledging said violations, could be considered scary or silly.
Exemples:
- Girls who drink poison like if it were tea;
- A big guy in full heavy armor who strolls on ocean water surface level;
- A small woman (1,50 m/4’ 8’’ f) who deflect a strike from a giant man (2,50 m/8’ 2’’ f);
- Characters who penetrate full heavy armor (metal chest plate and chainmail beneath) with a sword;
- Characters who speak multiple languages simultaneously without even realising it.
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I think it depends on the context! All of them could be menacing or funny depending on what else is going on and the tone of the scene and story.
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Hit the nail on the head for that one.
Edit: the first scenario reminds me of a certain someone. And it’s not humorous, unfortunately.
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First one aside, the context is mostly serious and ground earth for the setting (medium fantasy).
And even the first one, could be read as “try as much you want to, poison and diseases have no effect on me”
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First act: More scary than funny. The rest: Intentionally funny. As in Konosuba-level funny.
And I hope you don’t mind if I include any of the intentionally funny acts in Falrika the Alchemist.
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quartz
87
You can, should and must do all of those things. However, the giant man has to wear a school girl uniform if you want to be taken seriously.
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I would agree with the other responders that say context matters. And while violations of nature have the potential to be scary, some of the examples you gave are commonly associated with a more comedic tone and may not be inherently scary. No one is frightened when Wile-E-Coyote shatters the laws of physics in his unceasing attempts to capture the Roadrunner, for example, even though he may walk above ground or flip catapults onto himself.
People tend to laugh at the absurd, especially nowadays when its almost a necessity to get through the day. In order to frighten, it must be a significant deviation from expected norms and carry a pervasive sense of ‘wrongness’. Whether that manifests as subtle or overt is up to the writer and their intent for the scene.
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So I used one of the weird acts @Rinnegato mentioned in the chapter I’m writing (the languages one). One character introduces himself in Spanish, while the MC uses her fluctuating luck and speaks in Filipino, Japanese, and an alien language used in the Ultraman series.
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JBento
90
I’m not sure why it falls to me to deliver it, but someone tweeted a message for you all:
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One of the creators of The Wreck posted about the difficulty of making a game that doesn’t do well commercially and the value in keeping at it: Why the hell do we even bother making indie games?
Many indie studios don’t complete their first game. If they do, many don’t manage to make another one, even if it gets a lot of attention. As someone currently in the flexible/precarious life of freelance contracting, which is how most indie games (and plenty of bigger ones too) get made, the article spoke to me a lot. Although ChoiceScript authors aren’t part of the same studio structure as team-built indie games, most don’t earn a full-time living doing this. Florent writes powerfully about the experience of making The Wreck and the personal reasons to keep going in the face of adversity:
Making games is freaking hard, you’re heroes and you deserve to feel good about yourselves and your work. So my advice would be to keep a list of the reasons YOU have that feel more personal and true, and get back to them when things go south and you feel like all those efforts we put in this passion of ours might not be worth it.
What are your personal reasons outside money that keep you creating?
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It. Is. Fun!
And it is rewarding to create something you know no-one else could’ve created in the same way, because they do not have the same kind of life experiences/interests etc.
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I’m not gonna lie, working on these projects now that I have a reasonable level of understanding is fun as hell.
Now I have a new issue. All but one of the projects I wanna make will get me sued for IP issues XD
Also slowly realizing just how much effort some authors put into their works. Personality choices modifying the text of a scene to reflect that feel like such a massive idea right now and a lot of games just have them. It’s insane.
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Because I always believe in this quote by the late great Gerry Alanguilan: “You will find your audience.”
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Writing its my biggest passion, always has been (and before I learned how to read and write when I was four, apparently I told made-up stories to my plushies, so the urge to tell a story has always been with me.)
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Leinco
97
I’ve always hated reality. Too many bad things in this world.
I retreated inside my mind, and lived in another world. While this has caused many issue, ine benefit it has given me is that I began writing based on those worlds inside my mind. It’s kind of selfish, but i keep thinking, if i die without showing the world these stories in my head, then what was even the point of it all being there?
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Anjie
98
I’m not yet a published author, but my current project is the first one I’ve been keeping at for the longest time. Of course, I do want my book to do well monetarily if and when it gets published - but right now, there are two main reasons that have kept me going:
- I’m writing about themes that are close to heart
- I’m writing what I want to write, not what I think will be popular.
I just hope that the update I’m planning soon will appeal to an audience too, because reader support can go such a long way in motivation too.
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Well it is the 15th of April. The day suggested to show some of what you have written this month. I have been working on a rewrite for Chapter 6 of my WIP. This is a scene that happens after one of the choices.
I have removed the optional text that comes from specific powers.
Dawn of Heroes Chapter 6 Spoiler:
Without hesitation I spun the blade in my hand until its point faced the floor. With the next motion I stabbed the man in the chest making him release a choking noise. Aegis looked at me in horror as the man in her arms limply died in her arms.
Her brows furrowed and she went to yell before I placed a finger over my lips. To my surprise she agreed to remain quiet. Aegis left the corpse behind as the three of us exited and returned to the group. Once outside of the walls the white costumed heroine approached me aggressively.
“What was that?” Aegis yelled.
“Justice.” I answered in a single word, and I thought her ears were about to whistle. “He would have gotten out if we turned him in. Better to let the shit of the world help the plants grow.”
Aegis looked at the blood on her costume as she desperately tried to wipe it away and even pulled her cape off to try to rub it away. I turn my attention to Breaker.
“I think the one who needs to answer for their actions is Breaker.” I say drawing Lugh and Genesis’ attention to the woman.
“What was that about in there?” I bark at the woman. “We came here to bring justice to a murderer.”
Breaker and I have a stare down for what felt like ten minutes before she lets her face relax and she turns her head away. She rubs the back of her padded neck.
“He was a possible lead for me.” Breaker says the normal monotone nonexistent. “I’m not the altruistic type like all of you. I’m on a mission.”
“A mission?” Lugh questions as he folds his arms over his chest still trying to catch up with what is going on. “What mission?”
“I’m just looking for my sister and I have now lost another lead.” She explains. “I’m no hero and it would be best to not include me in this club of yours.”
“I don’t know, you still seem like one of us.” Genesis chimes in. “To me anyways.”
Good luck to everyone’s second half of the month!
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This is a very good question. As mentioned in another thread, I have this ability to play videos of various stuff inside my head. Sometimes it’s a good thing, sometimes, not so good. This is what makes me create stuff inside my head, and unfortunately I haven’t done a very good job of selling it to the outside world. Still trying to improve on that.
I am also inspired by Keiji Inafune, Satoshi Tajiri, Shigeru Miyamoto, Satoru Iwata and Masahiro Sakurai. They are the architects of some of my favourite franchises. Here is what Sakurai-san has to say about game development:
“The best way to enjoy video games is to play what other people have made… On the one hand, I play games because of my job, but on the other hand, games have this eternal, immortal attraction. Of course I do go back to old games if I need a refresher, but I think it is important to intentionally play and observe new games, to know what’s out there. Games that are coming out now are just incredible; they’re amazing. Even for people who say that they grow out of games, once they have kids and there’s a game they can play together, they return. It’s not about quitting or graduating from playing games; it’s about finding what’s enjoyable for you at that time in your life, and playing that.”
The last sentence is what my goal is. Finding what my interest lies and going for it.
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