After reading all the CoGs and WIPs, I’ve gotten into the mood of writing a game myself.
But seeing as there would be a lot of firsts involved (first time writing fiction in years, first time in English, first time in ChoiceScript, …), I figured I’ll try my hand at a sort of “writing exercise” first to gain some experience and feedback.
It’s basically not much more then me trying different scenarios and slight variations in style, put together to resemble a short, but (hopefully) worthwhile game with some replay value.
In this demo I tried a slightly unusual approach of keeping the PC to a bare minimum (as in customization and dialogue) while maintaining the possibility of different choices with different outcomes.
While it won’t be the approach I’ll use in my actual game, I was interested to see how it’s going to be received.
I won’t explain to much about the story and let the demo speak for itself. A tad of confusion is intended
Any feedback, tips and pointers are welcome and appreciated.
Also, bonus points if you can spot all the references