To play the demo, go here: An Unexpectedly Green Journey (dashingdon.com)
My new Tumblr, about the game: Krog Pile
UPDATE 9 (1st December 2023): 97k words added, totalling 972k)
-Continue your adventures in the Royal Road Adventurers Guild.
-As your adventuring band rises in fame, deal with ever more important and dangerous quests.
-Find the link between your adventures and, if you can, defeat the demonic powers behind recent upheavals to be proclaimed a Light of the Empire.
-Further befriend and get to know your potential companions. If you get on with them well enough, perhaps you may see them during your old age, when all adventuring is done.
UPDATE 8 (30th October 2023): 72k words added, totalling 875k)
-Uploaded the initial starting quests of the mature orc adventurer path. In total, the path is about half done.
-As long as you are not demonically corrupted (and have not had one of the murderous ‘funny turns’), your mature orc can join the Royal Road Adventurers Guild.
-Choose from a variety of quests, gradually increasing in complexity as you gain more experience.
-Pick from a waiting group of warriors, thieves, clerics or mages to join your band. Each has their own backstory and powers which can aid or hinder your quest. Each will form an opinion on your orc, based on your behaviour during quests and if you can actually succeed in completing them.
-Your best orc or goblin pal, from your youth, can join your adventuring band!
-Once you’ve picked your party, read about them in the stats screen as their experience level increases and they gain greater control over their abilities. Track the fame of your adventuring band, depending on how many quests you’ve taken part in and completed.
UPDATE 7 (5th October 2023): 126k words added, totalling 803k)
-I have added an option on the starting screen where a playtester can skip straight to the mature orc hub. Here, decline to become a shaman and choose to adventure away from the tribe to become an arena fighter.
-Added a fighting-heavy arena path, complete with a fighter system which gradually increases in difficulty.
-Fight across Arbit, winning and losing bouts against the best, and worst, the continent has to offer on your road to becoming the Grand Champion
-If you choose to become an arena fighter, the stat screen will change to record your victories and defeats and fame level, as well as the current champion.
- Train your skills to maintain your competitiveness.
-Follow the rise of your rival, the notorious Bloody Bhlatair.
- This was tricky for me, any help finding logic errors and typos, always much appreciated.
IMPORTANT- Old saves will cause errors with a few variables of which I have changed the data type for this update. It is highly recommended that you make a new save.
UPDATE 6 (16th September 2023): 67k words added, totalling 677k)
-I have added an option on the starting screen where a playtester can skip straight to the demonic path. This will not be in the final game, but since this game is pretty large, it’ll help to find bugs and errors.
-You are the Darkness! Rise from the rank of demonic minion to a demon lord and desecrate the world! Start as a minion with little power and become the apocalypse!
-Manage your new demon powers, Mutate, Possess and Desecrate.
-As the world descends into ruins, read about the decline of civilization with a new page on the Stat screen, showing the diary of a pious monk.
-Diplomatic relations have been replaced with a Terror gauge.
-The map of your conquests had now been replaced to symbolize your spreading taint, showing a spreading fire.
-Build a new army with new demonic units.
-New lore will be revealed as you crush each imperial province.
-Can you take your seat among the thrones of the Powers Beyond and Below?
UPDATE 5 (27th August 2023): 166k words added, totalling 610k
-It is time to face the wrath of the cyclopes. Fall to defeat or rise as an epic hero of legend to save the world.
-Added a war report screen that you can access at the outbreak of general war with the cyclopes. This will follow the advance of the enemy’s armies across the continent, while you prepare for the inevitable final stand.
-Before the conflict, set about forming the policies and character of your kingdom, including your succession policy. This will affect your end-game legacy.
-If you choose to focus on culture or diplomacy, over war and your army, meet many visitors to your throne room. You might even be able to get a dragon!
UPDATE 4 (25th July 2023): 57k words added, totalling 444k
-Finally take on The Empire for good, either through diplomacy or war, to conquer the whole continent.
- Added a few more achievements.
- Added descriptions of your army in the stats screen, to help players keep track of the new units they’ve acquired.
- From the stats screen, you can now access a separate screen with a map and description of the places and political bodies on the continent, at the time of your birth.
UPDATE 3 (14th July 2023): 60k words added, totalling 387k
-60k worth of new content on the war chief path.
-Finally meet Emperor Callistus V, of the human realms. (Tip: Be truthful)
-Deal with the New Shires, the halfling lands, through conquest or diplomacy.
-Build a navy after acquiring the harbour in the New Shires and explore mysterious eastern islands.
-Added Battle Reports, recording your victories and defeats in major battles, on the stats screen.
-Added several achievements.
-Any help with typos very much appreciated.
UPDATE 2.1 (1st July 2023) (Just a quick one)
-Since the shaman @Lance_Heyen found some of the keyboard-gremlin droppings during his playthrough, I have swept them away. Thanks, Lance, for helping me catch a few of those typos!
-Added flavour text for diplomacy with other nations on the stats screen. It should be dynamic and change reflecting other nations’ opinion of you.
UPDATE 2 (30th June 2023): 57k words added, totalling 327k
-Expanded the War Chief path in this update (which I will focus on for now until I reach the first story conclusions). After rising to be War Chief you will spend your time dealing with the surrounding lands through war and diplomacy with the goal of becoming a King. After this, you can finally deal with the elves, perhaps becoming an Emperor.
-Added a checkpoint save system for use when the game is released since, as far as I know, Choice Of Games doesn’t have an inherent save system. In certain hub areas, you will be given the option to save your progress. At each new relevant hub, your game will be automatically saved. You will then get an option to SAVE or RESTART from your last saved position. This will mean that if you die, you don’t lose all your stats. In death scenes, you’ll also be given the option to RESTART your last save point (unless I missed a death scene.) This should not affect DashingDon saves.
-To facilitate those orcs who wish to relish their conquests, I have added a map to the stats screen which should show the progress of your conquests after you have become a king. If you do not want to pursue the king’s path, the map will just show the continent as is.
- Added the ability to keep your old epithet if you don’t like the new one offered.
-Fixed a few issues with earlier scenes. Added a few new achievements.
-Please feel free to point out any typos you find!!!
UPDATE 1 (9th June 2023): 50k words added, totalling 270k
-31 initial achievements implemented.
-Fixed the Western Hills battle so it works correctly.
-Added the beginnings of later game paths. You can now start to build an orc city. Or, become your clan’s chief, conquer the surrounding lands and rise to be the King of the Orcs. There is a Dark Chief path where you can use necromantic arts to begin your demonic schemes if you are corrupted. You can also become the de-facto shaman of the Dust Clan.
-Some typos have been fixed, although I am sure many remain.
Become an orc! From your first step as a whining infant, through mischievous childhood, to a battle-hardened brute, shape your destiny and that of the world. Break the mould or become the beast you were born to be.
In An Unexpectedly Green Journey, you take an orc from the instance of birth, through to old age, in a lore-rich fantasy world. As you grow, you’ll set your own goals; take part in adventures across the world, dedicate your life to the arts of a shaman and serve the orc god Krog, become a famed Big Belly and engage in epic feats of digestion, rise to the position of chief and lead armies and plot to conquer the world, or fall to darkness and embrace the Powers of Beyond and Below. As you age, new decisions and paths open and friends and enemies are made, allowing a rise to glory or a fall, like so many orcs before, to ignominious defeat.
Based on an old game, but massively expanded, An Unexpectedly Green Journey is currently creeping towards 80% completion.
Once you have emerged from orc infancy, you will take part in a naming ceremony in which you can name your orc. Names must be earned. You can take your orc from childhood to old age, with ever greater choices and consequences. You can currently live a whole lifetime if you take the kingdom-building/war chief path. Other paths still need to be written.
*Note on gender: In this fantasy world, orcs are born from cabbage-like plants called baborcs and are thus hulking, brawling and eating genderless organisms. The world refers to them as the masculine gender due to their stereotypical proclivities.