An Unexpectedly Green Journey (orc life-simulator) [1.5+ Million Words] POST-RELEASE DISCUSSION- NEW! Speculative poll for focus of new DLC

There is only Dark Grimness here…

It is all wishful thinking on my part. Nothing is certain.

I don’t envision the orcs as being a united star civilisation; it is against their nature – unless they are magically, genetically or technologically augmented. I do plan to have a variety of differing orc civilisations. I hope I can add some weird stuff in, considering that science-fantasy allows me to go wild.

Saga of the Void Armadas will take a load of planning. Although there will be narrative sections, I’d like to have a sandboxy-style scope at times, travelling between systems and stuff. It will be my most ambitious project… I can’t allow myself to jump down this rabbit hole yet! Too much anxiety.

I am always open to ideas! I need to think of other alien races, too, since we are no longer confined to Krog Pile.

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Your depiction of the orcs is one of my favorites and the game has is so great I keep playing it seems how different play styles work and I’m still finding new things out that I overlooked before I can’t wait for your next one to come out

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It is an honour to join you in the axe-wall, horde brother!

The game was floating around in a few other forms before I found choicescript. I am so happy that many like it; I did throw everything in it! Basically, I made the game I wanted to play and am glad I wasn’t alone.

I plan a DLC at some point, a new path for our orc MC.

The follow-up will be 2 books long. It is tonally different, though still choice heavy. Although, since it is 2 books, the first’s major choices will occur around the middle and coalesce at the end in order to give us a stable starting point for the second book. In the second book, many of the past choices will come into play with a great many conclusions.

You can find the first book here; it’s still a work in progress, although it’s heading to the final act.

A SHRIEK OF ASH AND FIRE 1(WIP) [approx 220K UPDATE, 1.36 Million TOTAL-23rd August 2025] (1.43 Million on Patreon) - Hosted Games / Works In Progress - Choice of Games Forum

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Our green emperor the first one. Do we know how they died. Was it in battle or of old age

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They die in battle, you already see that on the Emperor path. If your PC in green journey is not the one turning out to be the green emperor, then that dies the same way canonically when the cyclops do eventually hit

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@Parker_Barr @Sujan_Dhakal

For sure, Green Emperors need to have a glorious death, in battle or shortly thereafter. Orcs might respect shamans with powerful magic and big-bellied rich gits stuffing their faces, but they will always admire the ‘hardest nutters’ the most. Hard gits go down fighting, directly or wounded, battered and exhausted within a few days of a big ruck.

Keep in mind that orcs take fantastic amounts of punishment. A prime greenie, warmed up and enraged, takes a lot of hacking to bring down, well beyond any of the other major races. Our MC surely took extremely (outrageously) nasty wounds which would have crippled, if not outright killed, the runty sorts.

A proper orc death is quite a sight. For an orcish audience, if not fighting themselves, it bypasses their sense of humour, which relishes in brutal violence, and transcends into sheer awe. They feel it in their baborcs!

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Do we know what battle they died in or who they were fighting.

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Not yet. In the current history (up to the time of A Shriek of Ash and Fire), there has only been one Green Emperor.

Are their any Humans that worship Krog. Like for example if you heal the real emperor

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During the Green Empire, many humans worshipped Krog. This spread far and wide, though it was not ‘densely’ practised. When the orcs reigned, many prayed to Krog simply to appease the orcs. Otherwise, to non-orcs, Krog is often regarded as a battle god. Even today, some human soldiers pray to Krog for battle prowess, although this is not done openly. The orcs built Krog shrines all over the continent. Most have fallen into utter disrepair. However, some remain outside of Orc lands.

Generally, before the modern age, humans weren’t too picky about their gods. They had a preferred pantheon, but, as long as demons were not worshipped, they pretty much let you pray to whoever/whatever you wanted. In modern times, religion has declined as Ardland pushes Mother worship. Much of this was because the Mother (the goddess) provided solace to humans during the Green Empire and was, partly, responsible for turning goblins against orcs during the Empire’s fall.

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Are their any ruins left of the green emperor empire. Or have they been completely erased

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This would actually be something kind of cool to explore, running across a non-orc/goblin Krog worshiper

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The city of Krog’s Rock, the greatest architectural feat ever for orcs, was built during the Green Emperor’s reign. It still stands and is thriving as the capital of the orc nation, Krog’s Gift. Most of the major roadways were built by the orcs and formed the basis of the railway network. Various garrison forts still exist, though they were used for other purposes. The Green Gentleman Tavern (GGT) has become the most popular dining establishment and franchise in Behatland, and the Green Empire was the patron of this. Indeed, lots of the oldest GGTs sprang up right next to garrison forts.

On the whole, orcs were not great builders. However, they cleared Behatland, including the Jagged Divide, of monsters. Cleared pirates from the sea. Actually, once the dust had settled after the conquest, the Empire ensured Behatland was a safer place, despite arbitrary laws, and as long as you didn’t go around pissing off orcs. Most of the time, if you didn’t cause a fuss and kept the orc lads well fed, they pretty much left folks alone. Not that they didn’t commit many awful acts under certain emperors, but just that, after beating everyone, orcs felt they had proved their point already.

History does recall that orcs have a tendency to get fat and lazy when food is plentiful and without a foe to fight.

@Sujan_Dhakal

Yes, I think it makes sense too, for fighters. I imagine human Krog worshippers, the fighting sort, to be more WWE than MMA, large, lairy and prone to facepaints and sparkly things.

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Are their other continents on Krogs pile

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There’s that thing where we get to cross the ocean in green as emperor. And of course those dragons came from somewhere. We don’t outright see what’s there beyond some islands but there’s something on the other side and just geographically speaking, there have got to be more continents

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Depending on the Player’s Choices. The Green Emperor is our puppet we can manipulate depending on our intentions.

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We have our continent, Behatland. To the west is another continent, Zthullu, beyond the Green Emperor’s Claws mountains. Across the Wide Drown Ocean, east of Behatland, are the Dragonlands. In Green Journey, this was known as Farland. A possible event for our MC in Green Journey is to help a banished Dragonlander princess return home. She may even gift you a dragon in the final fight.

The Dragonlands is a continent-sized archipelago. Little is known about it. They have set up a colony on the fertile western coast of Zthullu; you can see it on the map of Zthullu in Ash and Fire. To reach this colony is the starting goal of the Despair’s Demise ash crawler.

My Patreon contains a post detailing the scrying of Ardlander mages as they seek to learn more about the Dragonlands. There, you can see a perfunctory map of it, along with some text detailing some of its history. Much of this may change as I develop it in my mind.

The oceans of Krog Pile (Whittleweald to humans) are more treacherous than the seas of our world. There is a southern continent, perhaps more than one, although nothing is known about it. Yet…

EDIT: Oh, and we also have an undersea civilisation off the coast of eastern Behatland. You can actually go there during one of the Adventurer’s Guild quests. Coireal the Siren, in Ash and Fire, is from here originally. They may have a larger part to play in Book 2.

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Is the Demonic Path only available as a branch of the Shaman Path? If I’m playing a strong and stupid Orc, will I not be able to take the Demonic Path? I just noticed that demonic options are only available to the shaman at the beginning of the game.

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The demonic path is actually exclusive to the green emperor path, but there are generally dark coated options in a lot of places before that point and the shaman ones are where you see a lot of them

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What do you think was Merchadi’s personal feelings toward our green emperor before the final battle and during

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