@NoGo
ay, s’alright! you don’t come off that way at all, don’t worry about it. i’d have to say that fire damage and catching things on fire would effectively be the same thing, though, since they both burn. that could also reduce bleeding damage, cauterizing the wound. and, well, that is literally just how the book puts it; the mini-scene was essentially about stereotypical adventurers wanting cool things rather than reliable things.

and, really, that’s the thing–is it necessary to have the sharpest sword, or would an adequately sharp sword do? because both will do the same job, in the end–realistically, a swordfighter that only slashes (which is pretty much the biggest thing sharpness is useful for) would be at a severe disadvantage, after all.

i concede that it’s entirely possible for it to have several enchantments on, and while it would be worth a lot more coin (currency’s usually coin, innit) i still don’t think it’d have much extra value. that said, i am biased against a reliance on rpg mechanics to begin with. the way i think about it is essentially this:

  • what would extra damage entail? how would it cause extra damage? how does one even define damage? incapacitating them or killing them? inflicting pain on them or inflicting lethal wounds on them?
  • what would elemental damage really mean? we’ve already been through
    fire possibly reducing bleeding, thus essentially causing less damage if
    you’re intending to kill, but fire would also mess with a lot of
    types of metal, be harder or at least more uncomfortable for someone
    to use, and not necessarily provide much light. i’m sure there are
    similar cons-or a lack of pros-for the other usual elemental
    types.
  • would keeping it sharp truly be a problem in a world like this?
    surely one could just enchant a regular old sword to at least not get
    dull as fast, and there’d be plenty of opportunities to sharpen that
    sword. at the very least, regular swords are far more accessible and
    would be easy to replace; not so for a sword like this.

… i mean, i’m not trying to be obnoxious either, not at all. i simply think that this can be so, so much more than a bunch of numbers. numbers absolutely do have their place and i’ve no desire to contend against that, but it’d just be nice if rpgs treated fights like fights instead of a contest of having bigger numbers.

@TheMaker
thank you! i do prefer to operate that way, although that results in me overthinking things a lot. as you can see.

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Ummm…GAME LOGIC!


@OfficerRattlesnake Ya gotta love game logic.

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@OfficerRattlesnake You’re not being obnoxious, you’re just stating your opinion, and in a well written and friendly matter might I add. First of all, in logic of the game, the enchantment to constantly have a sharp blade, might be gone and a sword that is considered legendary, is worth a lot of money. So even if you don’t want to use it, you can sell it. Plus, a sword of legendary status, probably will be almost IMPOSSIBLE to break.

Extra damage would be the ability to inflict more pain/cause more serious injury, that what would normally happen. Elemental damage, the damage caused by elements to a person, added on to the normal damage of a weapon or skill. Fire could also course through the blood, eliminating all of the water in a persons body, killing them. Its kind of like how an attack with a light attribute will hurt a creature that is made with malice.

@NoGo
i find your approach to be equally pleasant. c:

yes, i do admit that the sword might be worth a lot of money, but that would depend on what a lot of money is. i don’t know the exact value of 1k gold, and i don’t know the value of the sword in gold, and i imagine if 1k is an incredible sum then it would surely be difficult to find someone to sell it to. and, sure, it might be almost impossible to break, but it probably wouldn’t be impossible to take from you or lose any other way. many ways to lose a sword, this one’s just irreplaceable.

i don’t think it would inflict more pain–really, one or two lethal piercing manoeuvres through vital organs at minimum, and that would not hurt an individual. slashing a lot would hurt a lot more, but that’s for the more inefficient/sadistic. getting clubbed by a mace over and over, i think, would probably hurt more than an instant death. more serious injury is perhaps plausible, but then one would have to think of how and why. as it stands, slicing the neck with a high-quality dagger and slicing the neck with a legendary sword mean the same thing–The Other Guy Dies due to blood loss. and, yes, but what would the elements do? and how? that’s the important thing. also, the human body-and by extension, blood-is simply not flammable enough for that to actually happen. it sure sounds cool, but it’s not a thing. it will burn the internal organs, but it can’t spread through blood. i also honestly think light and darkness as elements are extremely cheesy and make morality purely black and white to a dangerous level, so i’m not going to comment further on that.

the thing is, forgetting rpg mechanics and ranks and all that, what makes a legendary artifact is the story behind it. who made it, who used it, where it’s from, what it does, what its historical value is. it’s entirely possible that the thing itself might not be more useful or better than any other thing of its type, particularly when it’s a sword.

@TheMaker
How much is 1k gold?

@OfficerRattlesnake
I assume when he says it enchanted to be sharper its ridiculously sharp
E.G could cut through anything in single swing, could cut through other swords and armor like a boss.
I only take the box cause I am banking on a magic tome or something being in there

@faewkless
alright, but is it necessary to cut through other swords (which wouldn’t necessarily become useless, in the right hands)? is it necessary, even, to cut through armor, since we don’t know how many people actually use armor? rule of cool and all, i get it, but it’s not necessary to go full revengeance. particularly if you can only cut through some things some times. it would also be pretty overpowered that way, and i don’t know how something like that could get into the king’s hands, or why he’d give it to a merc.

Maybe usage of the sword has some unforeseen consequence.
How would it get into the kings hands…
Stolen?
Magic?
Plot device?
and yes rule of cool full reveangeance is very acceptable.
I will suspend all disbelief and logic if something is cool enough

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This must be how Stan Lee feels when people argue about Thor’s hammer. Haha

“Why is his hammer so strong?”
“It’s the hammer of a god.”
“Whats so special about a gods hammer.”
“It’s forged from the core of a dying star!”
“Why would you need a hammer made from the core of a dying star?”
“BECAUSE ITS COOL ALRIGHT!”

@faewkless
plot device isn’t actually a valid reason for something to exist, but the other ones might be fine.
and no, it’s not actually acceptable, because revengeance doesn’t follow its own logic; as i’ve said, you can only cut up some things some times, and a lot of the time you don’t even leave slash marks, which isn’t particularly cool. it’s too limiting, and that certainly breaks the rule of cool, because you can clearly see it’s not working as it’s supposed to.

@TheMaker
probably not! thor is largely based off of mythology, and there doesn’t really need to be a Logical Explanation for everything that happens in mythology. it just sort of is.

I prefer a magic tome because always i go with magic in rpg. A flaming sword is cool but is more for warriors, i prefer to resolve my problems with a good blast of dark energy :smiling_imp:

Personally I prefer fire rain.
_Ahhhh…_Good old fire rain.
Especially on peasants and their wooden thatch-roofed houses it burns really easily.

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@OfficerRattlesnake In a world with magic, we can’t make fire run through the blood veins of a person. If we can control fire, I don’t see the need to make it scientifically possible, as magic itself is not, scientifically plausible. To me, that also applies to many of the things being discussed, in a video game with magic, why do things need to make sense. In some books, magic is the ability to do anything, you just need to give up something in return.

Yes, how much is 1k gold, how much is the sword worth? I’m sure that there are rich people in this world that can afford it too, the king is not always the richest person in his kingdom. So, a sword with a burning effect won’t cause more pain than I normal sword? Elements, fire, water, earth, air, lightning, these are the standard that I have seen in books, and games. What do they do? I would assume that a sword with water, could do ice, which would freeze flood, or maybe a single limb. As to how, once again, its a world with magic, and enchantment could do this, technically a really good blacksmith could do a high level enchantment.

I want to respond on the dark/light thing, feel free to skip this, and I’m sorry for bringing it up but I just want to get my point across. Light and darkness, yes, they are a poor morality scale, because there are different shades of grey, maybe 50. Its a thing commonly done though, even fable has a similar scale, by making decisions your character can look evil with horns, or have blue/white wings. Even though a poor morality scale, it doesn’t always mean that. Take a demon for instance, in one game, I can’t remember the name, it’s a monster that is considered dark, but it actually is a good character, that is well liked by those that truly know it. On the other side, in a book I read, an angel, that was considered to be light, acted good, but actually tried to kill innocent people and gain power. So, individual creatures can be considered of light or darkness, but that doesn’t mean they have to act that way.

You contradicted your self,

If it does more than a normal sword, has properties that no other sword has, that makes it more dangerous in battle, then it is more useful.

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@NoGo
i’m not going to debate further on this matter. we have fundamentally different perspectives-not just how we feel about them, but how we examine them-on almost everything mentioned and i feel that, while both of us are being civil, neither of us are communicating successfully to the other. i feel that the discussion has a large likelihood into devolving into something that is not a discussion, particularly on my end, so i withdraw.

Very well, I will add some closure to this debate. The legendary sword is unbreakable and is enchanted to pierce any armor, regardless how strong. A blade like this would probably be worth upwards of 1000 gold itself, but you would have to find someone with that much money willing to buy it. But yes as @OfficerRattlesnake pointed out, someone could just steal it from you… Gold is worth what gold should be worth, quite a bit considering gold is one of the rarest materials in the world. None of this bs inflation at the very beginning of the world. You could probably build an entire village with 1000g. But the mystery box could be anything! It could even be a boat.

Ummmm, sword or mystery box. Sword, I ask the king to open up the box, if I like what’s in it, I take it and the gold. Anyways being serious for a minute, I can get money, so gold isn’t important to me. A sword is useful, and the box could be nothing, so I take the sword.

Can i kill the king and take all of them? :smirk:

If you want to end up like Geralt did in Witcher 2

I can become a villain in this game? A true villain? Not steal something and things like that! More like, destroy cities and slaughter innocents.

No, but let me explain. I had originally begun writing this game, 2 years ago, with the intention that it would be just like any other adventure game, similar to the Fable series, except in my own universe. However, I quickly came to realize that the size of such a project and with ChoiceScript’s limited abilities would be way too much to handle. Issues would arise all over the place. So I had 2 options, either #1 develop my own program or #2 change the premise of the game… And considering this is my first narrative I wasn’t going to go through all that because what if people don’t even like this universe for whatever reason, so I chose option 2.

On my old thread several people and I tossed around a bunch of ideas on what an epic story should have. I had the admins remove the thread because I didn’t want it to reveal anything I had been working on, but I will copy my initial post (With correction editing because the game has changed) here so you guys can get an idea of what the premise of this game is:

“The game is intended to be a series in which players will experience the fantasy continent of Cercia. The foundations of this game came into context through an idea that has manifested in my mind for many years. I am a huge fan of newer gen RPG games; some of my favorites include: Dragon Age, The Witcher, Mass Effect, Fallout, and Divinity. However, a large chunk of the fictional stories out there, not just video games, have one thing in common. They stick you smack dab in the middle of history, in which thousands, if not tens of thousands of years of history has already taken place. While I’m not bashing every fictional writing by any means, I want something new for a change, and that’s exactly what this world is.
Players will be introduced to the realm of Cercia relatively early in its birth, and by early I mean intelligent life has only inhabited it for a few hundred years, meaning not a WHOLE lot of stuff has happened.
In the realm of Cercia the player will not only experience the growth of this new world, but will also take part in it’s development. The story has a linear-progression in which the player will experience the beautifully developing world of Cercia as well as its origins, but as I stated, will also take part in its progression into the future.
The game will also feature a classless system in which a player can hone their skills in specific fields to adopt any role they wish! Yes, this does include the possibility of a ravenous battle mage…”

The pros and cons of my decision…
Pros: With a linear story I can now tell a more elaborate and well thought out story for people to better enjoy. It will also remove the possibility of a lot of bugs and continuity issues. It will also allow me to better keep track of serious decisions players make along their story and probably make the story more immersive and relatable over all.
Cons: Obviously some people may feel it would have been more fun to essentially “tell their own story” on not follow the one(s) laid out. That’s about the only con I have come across…

Unfortunately, I can’t reveal any more information about what I have concocted, but I can assure you that I have left plenty of room for sequels to this game that I will base off of this game’s success. I have acknowledged that it is entirely possible that I will make a more “tell your own story” sequel to this game that will obviously take place afterwords, considering this first story takes place super early in history, and then players will not only get to “slaughter innocents” but also see the effects they made in the previous game.

So to summarize everything: The game takes place on the continent of Cercia and “elsewhere”, the main character is customizable, but can’t slaughter ‘everyone’, the story takes place as one of the first major events in history, there is a secondary character that players will follow so they are not solely forced to play from one perspective. The player will make major decisions and there is romance since everyone wanted that. Haha

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