Thank you all for the reply!
This is only the first ever public draft and as always I will use your responses to further revise and edit the game to make it better. Every bit of criticism helps, and though I sometimes forget to implement the changes, I always appreciate all kinds of comment.
Having multiple other races is actually one of the original plans of the game. However, we opted for a much simpler approach of making everything human only because I wanted Ben to be able to finish this on-time and I couldn’t find time to write up all the extra bit of lore and racial conflicts between the races.
That being said, we both left room in the game so that if we choose to do so, we’re able to add in the option of extra races should the demands be met.
Oof, yeah, sorry. Some of the jokes are carry-overs from my previous game. I will be going through the game and looking around for what works and what doesn’t.
It was very exciting to write something completely different! Though I hope this one won’t take as long as Breach did…
Don’t forget Vox Machina
Writing the actual lore for the game will not be easy. Eventhough I have many years of playing through the original game in D&D, I never actually made a concrete lore of the game and all the notes for the original Trebantaboo is with my original DM whom I am having trouble contacting with.
That song was actually stick in my head throughout the first few days of writing
Thank you! It’s going to be hard trying to find the perfect balance for the weirdness which is the main theme of this game. I’m relying mostly on user feedback, comments, and criticism to gauge whether a joke has gone too far or something is just too weird.
Yes, I care about grammar. Though there are other priorities, grammar is something I am definitely looking to fix.
Glad to have you here! … Even though I still can’t understand a single sentence.
I can’t seem to recreate this error. What was the error dialogue the game gave you?
This is the type of comments I appreciate the most, one that tears the game down and shows me it’s flaws and at the same time suggests possible improvements. Thank you very much for this! I’ll be going through all of the posts and write down what I think needs to be worked on, which is basically every flaw that everyone’s pointed out so far.
Though it will take some time, I prefer to fix all that I can and fully bake the game before I submit anything.
Hmm, very well then. I’ll find an alternative that would work better, if not, then I might as well scrap it… Unless you’re referring to the first word of the game after you enter the first chapter.
Ah, yes, sorry about that. In a way, this was both for the readers, and for me to keep track of what I want to convey in the game and what I wish to write down to show to the viewers. It was meant to be a short and sweet introduction which sort of bloated into a huge exposition bomb. I do still need to work on it and spread out all that information throughout the chapter instead of piling it up at the start.
There is a spoiler reason as to why half the crew had no complaints venturing into this dangerous, unknown, possibly nonexistent world, but you have a great point and suggestion. I’ll try my best to write it down. I’ll also have to do some work on the free time events on the ship where the MC can possibly learn more stuff about Trebantaboo from a lore book given by the first mate.
The classes and background story are tied because of how the players in the tabletop sessions created their character and background which links it directly to their class. The other reason is because the other passengers on the ship (which some will essential become a follower for the MC) have their own backstory set to their classes.
This will take some time and a bit of rewriting between me and Ben, but hopefully, I should be able to separate the class and the background to give more freedom of choice for the readers.
Thank you very much for your help and support! I know I’m still new at this whole fantasy writing thing and I know I still have much to learn, though I am eager to fix any flaws I’ve made and I’m eager to know what I can do to be better.
It is very much so exciting for me to be able to make the stores inside my head a reality, and I am very much so happy to know that people are reading the game, and to know that people are enjoying it makes all the headaches worth it.
Yes, you will be able to either buy new gear, or kill people and grab their gear. The game consists of most weapons you’d find in a medieval setting, plus a few firearms.
Thank you! It’s a far cry from Breach in terms of genre, but I hope I’m able to live up to the standards of the previous game.
EDIT: Sorry for the long ass post. When I say that I read every post, I mean it. A good developer should listens to their players.