I’ve been looking for an answer to this, but so far unsuccessfully - so here goes nothing:
I’m trying to add points to the MC stat IF they select certain things first in a hide_reuse choice. As a way of saying “if your MC chooses to learn about this first, that means they are more so-and-so trait”. I don’t know if it’s possible, but I’m hoping someone has the answer.
I’m wondering if I can add like a temp var that counts the amount of reuse the player is going to and if it’s 1, they can add a relevant trait point to the choice but… I don’t want to make it too complicated if there’s something out there that already does this.
thanks in advance!
My code looks like this:
*hide_reuse *label report1 What do you do? *choice #I guess I'll go to page 5 then Some notes about the crime scene *goto report1 #I want to know who the victim was Something about the victim *goto report1 #I want to know what the cause of death was Something about the cause of death *goto report1 #I want to read about abnormalities Some notes about tattoo and alcohol *goto report1 #I think I'm done reading *finish