The basic question dealing with achievements is: Does the game we develop drive the achievements or do the achievements we make drive the game?
In 2012, achievements became a topic of serious discussion in the project I was working on at the time. In 2013, CoG was struggling to implement achievements as well. By 2016, the fundamental question of including achievements was answered and now, it is rare to see a game without some kind of achievements included.
A couple of weeks ago, I was discussing the role of achievements with an author in a PM about their published work and in the rest of the series going forward. Has the achievement become so essential in today’s development that they dictate terms?
I’ve seen community members (of other publishers) demand that features, mechanics and systems be revised or taken out completely because they interfere with the accomplishment of achievements. I’ve seen publishers nix projects due in part, their inability to incorporate achievements in a satisfactory manor … the reality in development seems to indicate that achievements will be part of games going forward.
So, the question remains: Does the game we develop drive the achievements or do the achievements we make drive the game?