Academy of Arcana [WIP, Demo, Updated 22/04/2019] H*I*A*T*U*S (because: reasons)

The combat system is going to be revamped completely, and hopefully it’ll be tremendously less tedious.

the new idea (which, let’'s be honest, might not work either) is that fro the start you’ll be able to use any school of magic (numerology, runism, etc) and all it’s spells from the start, but they’ll get better as you use and practise them. So, an inexperienced Tarot user would often misdirect or mess up tarot spells, but learn from every mistake.

Inspired by this post: in which failure lets you learn more, but still has consequences you need to deal with. I’m looking into a system which incorporates fairmath and un-fairmath, but that’s only much further down the line.

If you have any suggestions for how you think combat, skills and schools of magic should work, I’d love to take a look at them all, so feel to share.:two_hearts:

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