Thank you so much!
One concept of the game is that, if you do decide to pursue the illegal art of Psychic magic, you would have the option to steal the gift of another student, granting you both gifts. This should usually be your development project partner, since, at that point, you’d have an understanding of how your crafts interact. You should also be able to steal a different gift, and work with your partner to see how the three gifts interact, if your partner doesn’t decide to report you to the authorities.
Necromancy is, in fact, not a forbidden art. Death magic, in this narrative universe, is practiced ethically. In brief, the concept of Death magic is to understand the creation of living things without life. Generally, I’ve tried to rework the thinking around the different kinds of magic in the game universe.
And, pretty much you should expect freedom to choose how you learn your craft. At point in time, the concept is to read up on magic in the Archives, go to the development areas and try them out. A practical example for a Runist of Fire would be:
- Learn what kinds of runes there are (Sol - the rune of the sun, Mund - of the earth, Taar - of kindness, Vel - of water , etc.)
- Go to the development areas and try them out. (The gift of fire reacts violently with the Sol rune, and an explosion occurs. The gift of fire reacts slowly with the Vel rune, and a stream of fire flows down to the ground, etc.)
- Remember your experiments and try to base future experiments off them.
Thank you for your interest, though. Answering these questions gives me a platform to consider how I’ll approach the writing and hearing your opinions on the systems.