Current WIP version: https://dashingdon.com/play/jacic/abysms-veil-wip/mygame/
(Abysm’s Veil original CScomp version Link: http://choiceofbox.com/CScomp2017/845/web/mygame/index.html )
I also have two short stories with related themes that are up on Sub-Q if anyone would like to check them out while waiting for me to finish writing this one
Lost Ones (About the folktale type rusalki.)
Ocean’s Call (Secrets in the deep.)
Hi everyone, thought I’d start a thread for my CSComp entry Abysm’s Veil for anyone who has read it and would like to let me know what you think. Bug reports, spelling/grammar issues, likes, dislikes and suggestions for where you think it may be able to be improved are all welcome. (Feel free to PM me if you don’t want to post here.)
It’s loosely based on the mythology surrounding the Rusalki, a kind of (often vengeful) water nymph. They were thought to have once been women who died traumatic deaths near water who were brought back to haunt waterways. They were best known for a tendency to lure people to their deaths, particularly by enchanting those who saw them with their songs. Needless to say, it’s darker than any of the previous WIP’s you might have seen from me.
More has been written for it since the comp and will hopefully tie up the loose ends and flesh it out more as you go along. There’s a plan for the storyline to continue where it has left off (I just ran out of time to get it all in there by the comp’s due date!) but nothing’s ready for testing yet. (I can’t give an eta on that since the plan is to get at least a reasonable chunk of it written up and checked over first before I do.) The link is currently the official release from the comp so there are no changes yet if you’ve already seen it. Link has been updated with new material
A few of the known bugs/fixes: When I was changing some things on the stats page the other day, I’ve accidentally caused Nadja’s name to come up twice in the relationship stats. (The second should read Anita.)
The “trigger warning” on one of the first choices refers to a possible trigger for people who may have experienced one of the events. But the way it reads is a bit confusing and I’ll remove it. It has a skip choice (both outside and within that choice) if you decide you don’t want to go there.
There will be a RO or two (Not many and I think everyone can guess who the current available one is) but they’ll be there and that will be later in the story. (It’s not currently written into the game available to play).
I’m going to add a character sheet to the stat’s page as the number of new people introduced at once makes it hard to remember who’s who.
Thanks in advance