A way to make it easier to code with choicescript

I had an idea to make choicescript much more easier to code. By using tools known as nodes which could be used to connect the game together. Just like the way they connect scenes in buildbox using the same term. Something like this:

This will no doubt reduce the confusion and drawbacks that is usually experienced when coding using choicescript.


There actually’s something like this already.


Actually, the project is moving in a new direction as it’s not longer going to be using ChoiceScript:

That change is still far out into the future as he develops it, but there is going to be a desire for a strictly CS visual programming tool sometime in the near future. :slight_smile:


Well, I would fully support this idea as a visual learner and someone who is pretty poor at coding!


Much like Twine, right? I already like it😁

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But it’s not in app.
It’s gonna be something like a game map. Like @moonfungus said, much like Twine

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So Every book could probably have a different design?

I’ve written upwards of 35,000 words with my story exclusively in Chronicler. There are very many limitations, bugs, and setbacks. A more polished and dedicated program would speed up the process for writers and not only increase the output of stories, but increase the interest of those unable to learn choicescript.

If you’ve got the skills to make it so, I wish you the best of luck. Until Chronicler Web is complete or CoG consider an in-house system, though, Chronicler is the only option.


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Twine is actually nice.

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Huh, so it’ll be a different system entirely? Kind of like CS and Twine right now? I was hesitant at first because the code for the games created with Chronicler was ugly as hell and it was usually obvious that it had been used based on the way that things were set out in the game. Now that it’s doing it’s own thing instead, I might be interested in checking it out!


A post was merged into an existing topic: [Tool] Chronicler - ChoiceScript Visual Code Editor

Imagine fusing Chronicler and the choicescript IDE :thinking:

That’s an interesting idea, but I don’t think it’ll happen. Any new feature means increase in maintenance, and CSIDE is a solo project. Besides, it looks like there’s a big update coming to CSIDE.

Personally I’ve never been a fan of the mind mapping way of coding like that of Twine. It can get too convoluted. However, I think block-based coding would lend itself pretty well to the Choicescript crowd.


I could see CSIDE with a way to provide a visual overview of your game’s “nodes”, but I don’t think there’s room or need for it to be editable. CSIDE was built to help develop ChoiceScript games as they were intended to be developed. Providing a GUI abstraction layer like that would make both CSIDE and ChoiceScript somewhat redundant, in my mind. Besides, coding in ChoiceScript is fun. I’d always encourage people to give it a try :slight_smile:

One weird idea I do have at the back of my mind is a ChoiceScript game that helps generate ChoiceScript. I think that would be a fun way of helping newbie authors get to grips with the language syntax.


Is it weird that i love having errors in my code :joy:

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Theres a nice sense of accomplishment that comes with finally fixing that one pesky bug (for me its usually like “Oh shoot, i have one extra space. Crap.”)

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:joy: :joy: :joy: