A Sun Asunder
❝When the sun went away, creatures of the dark came out to play. The hours between dusk and dawn are no longer safe.❞
Before you were born, the earth was overrun by behemoths; spindly, pale creatures with a loping gate.
Billowing smoke expelled from their spindly legs like gas, consuming thousands. The cover of darkness doesn’t shield humanity anymore.
Now an adult – a decade after the initial apocalypse, you are trying to steer clear of the roving giants. This life of hiding, running, and fighting are all you know. Modern comforts have never been something familiar to you.
With the looming threat of a behemoth approaching your new, broken home, you’re force to flee…again.
But for how much longer can you continue running? Can you figure where your parents went? And, most importantly –
What ever happened to the sun?
Summary
You had the privilege of being born on the island where it – the apocalypse – first happened. Luckily (or unluckily) for you, the place has been abandoned ever since. Whoever could afford to leave, left for greener pastures.
You and a handful of inhabitants now fend for yourselves, abandoned on the island.
Avoid shadow beasts, steer clear of the behemoths, scavenge whatever you can, and hopefully find a safe place to call home. Survive with companions – or be a lone wolf, utterly self sufficient. The answer lies within you.
Companions
Four romance options and four animal ‘companions’ are planned. In the demo, one animal companion (feral dog) and the little sibling are introduced (both are optional companions).
*This list is subject to change! I may hold votes on what the other animal companions will be but otherwise the RO’s are already outlined.
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ALL RO’s WILL BE M/F SELECTABLE AND ARE PLAYERSEXUAL
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Ranger is serious and reliable, living in a cabin within The Dead Woods. They take on the mantle of the ‘wood ranger’, despite the title holding little prestige now a days. can you figure out why Ranger defends these fruitless woods, refusing to flee? And what have they got hidden away in their cabin?
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Bite is a feral man/woman who finds their residence high in the mountain cave. They’re illusive and untrusting, thoroughly unsocialized. You don’t know why they’ve been wandering all alone, all these years, but you’re determined to find out. Can you figure out Bite’s history? And will you foster the darkness inside of them – or perhaps, show them the light?
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Wanderer is a nomadic trader, who refuses to stay in one area too long. They wear a face mask and heavy layers of clothes, obscuring your vision of them. Wanderer enjoys teasing you, but figuring our their true intentions proves to be a challenge. Will you ever find out where they procure their expansive collection of goods from?
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Shade lives a harsh life in the desert, finding resources – and company – rare. Often finicky and jumpy, they’ve seemed to enclose on themselves, not allowing anybody too close. Can you unearth the reason behind Shade’s self-imposed exile?
Other
The map below scopes out all of the areas I intend to be explorable [again, subject to change – areas may be removed or added]
The map can be obtained as an in game item later on.
And that’s it! There’s a lot of alternative paths depending on your choices, so replaying and choosing different choices should give some interesting results. If you read through this fully, I can’t express my gratitude enough