Hey guys! Don’t get too excited, but I spent about 5 hours today recoding the first part of Sovereign Reality. Why? Because I didn’t have a plan when I first started coding it.
After taking some time off, I realized many of the issues of ‘coding-on-the-fly.’ I had inconsistent variable names, I had unorganized chapters, and I had combat variables that were TEMPs, so basically they didn’t actually exist in the game until the combat scene. It was a mess!
Now that I’m remaking it, I am coming up with tons of variables. I mean, I spent most of the time on the startup.txt page! But hopefully this is systematic and will help me with coming back and updating content at a much faster rate, now that the core system is down.
So I wanted to ask you guys some questions. What stats do you guys think are necessary?
As an MMO/RPG game, I wanted to incorporate the 6 ‘dnd’ stats. That means there’s at least 6 “modifiers.” Then there’s equipment. Instead of having helmets, chest, legs, arms, boots, and shields, I chose to just do armor and shields. I’m trying to simplify. I’ll come up with a list of stats right now, and show you guys just how many stats (and this is just the beginning; I bet some of you pros think this is a tiny list!)
Tell me if I’m doing too much!