“Oh, oh ho,” the short one grinned, revealing a row of yellow teeth. “Isn’t that the mad prince’s mutt?”
Should be princess
Oh, and you can cheat the dice roll going to the stats page and back. I wanted to check what skill was tested with the sigil I choose and going back to the page it re-rolled the check.
“Prince Alayla,” he bowed. You spotted blue veins in the dark circles under his eyes, and he seemed to grow a few more white hair overnight.
Should be princess
Emil is with my father’s killer, you thought, suddenly afraid. “No, Lysander killed him,” you insisted, voice breaking. “I saw it. She played all of you. Kill him, Ser Roderick. Make him pay for my father’s death!”
"My princess … " Roderick hesitated. Hope swelled in your chest.
“Please, Ser Roderick. I saw it. Believe me!”
Your heart sank the moment Emil shook his head. “Niece. Lysander is - was my brother’s friend. She could not have killed him. Perhaps you saw him with the body, but it did not mean he is the killer.”
“No!” You thrashed around. “No! Not true! Lysander killed him with a spell and a dagger!”
Your uncle sighed. “Let’s get the young prince to a healer. Her mind is broken with grief.”
Thanks a lot for pointing these mistakes out! Should be fixed.
MC’ll eventually get to hug them, don’t worry. But maybe not the next update XD
oh, and you can cheat the dice roll going to the stats page and back. I wanted to check what skill was tested with the sigil I choose and going back to the page it re-rolled the check.
Yeah, I noticed that. But I think’s something to do with the programming language and I don’t have a way to fix it.
For anyone who is interested, you can view the draft look (?) of ROs here. Admittedly there are lots of missing details, but these are pictures I provided as references to my artist.
It might not work because I don’t know ChoiceScript and the way your check works but it seems the roll and result are executed together so first making the roll and then going to a separate passage could solve it? By that I mean something like:
# make the roll
*label outcome or *goto outcome
*if roll = sucess
*else
In Breach: The Archangel there is a system for rolls but not sure if it would be comparable or if there are available resources for roll checks
Unfortunately, it’s a known issue and not something you can do a lot about, maybe aside from putting a page between a roll and matching it to the outcome (I saw that solution somewhere). As for Maxim’s system, I had a thread somewhere where he laid down how to make (a somewhat complicated) dice roll system. But I don’t think it’s an issue if people cheat.
Adding a *page break after the *rand before the result is shown is a good way to prevent people from going to the show stats page and going back to reroll the dice, because the dice is already rolled when it turns to the next page to show the results.
That being said… I specifically added a cheat code into my game where you can reroll cheats by doing that exact same thing, so… yeah, honestly, it’s up to you as a writer and coder.
@dawn@saggittarius@MichaelMaxwell Thanks a lot for the suggestion. I tried the page_break method but it seems that it is not working. But I guess that is fine, because I don’t really mind people going to stat page and cheat.
I appended my edited codes below just in case.
*label roll
*rand dice_roll 0 10
*page_break
*if (display_roll = true) and (use_roll = true)
[You rolled a ${dice_roll}.]
*if use_roll = true
*if (dice_roll >= target)
*set state false
*if dice_roll < target
*set state true
*if use_roll = false
*if (difficulty > target )
*set state false
*if difficulty <= target
*set state true
*return
I’m not quite sure how the *page_break works, but it works often when there’s text prior to the page break, so that it doesn’t skip to the next page it reaches that point.
If that doesn’t work then, well, I guess I don’t quite know how else it would work, sorry
Your explanations seem fairly clear for the most part, though I did notice some slight spelling mistakes
“Intelligence : A measure of your brilliance. It is the main casting attribute for Arcane Sigils, and it affects checks that test you intuition and logic.”
“Willpower : A measure of your common sense. It is the main casting attribute for Divine Sigils, and it affects checks that test you perception and resolve.”
“Charm : A measure of your glibness. It is the main casting attribute for some of the Arcane Sigils, and it affects checks that test you ability to persuade and deceive.”
Angst, romance, supernatural, royalty, and more! What else could a reader ask for?! On a serious note, I am loving the book so far. It’s well-written, has intriguing characters, and really let’s you get absorbed into the story.
Thank you! I’m glad that you like it. I have a perchance of making the plotline convoluted (for fun). Happy that the plot does what I intend instead of tanking the readability of the story. And I am happy that you find my WIP well-written - for a non-native speaker, that’s probably the highest praise I can receive!
So, I just updated chapter 5, adding about 20k words to the story. There might be some bugs in the code, and I will fix them gradually during the next few days.
In this chapter, you can:
Meet Mori, the mysterious envoy from the North.
Tell Ateus to bugger off (basically, a chance to switch your allegiance).
Ally with Ulfric (finally!)
Annoy the Hand and learn their secrets (Hint: it is pretty counter-intuitive)
Two kiss scenes from 2 different ROs!
I will post a poll below. It is a spoiler but I need that to see which route I should focus on first. This chapter creates a major branching point that exponentially increases the complexity of future chapters.