Ok, I just finished the demo for the first time and I have a few thoughts in a disorganised order I’m pouring while being very sleep deprived:
First off, stellar writing, despite what you’ve said about English being your third language I’ve seen a SINGLE typo/grammar mistake outside of the newest update, and even in the newest update, they’re very far between.
It might just be me not appreciating romance in a lot of other CoG/hosted titles or just personal preference but GOD, some of the romance scenes here were extremely touching, especially Ilya’s jailbreak if you with “I’m just tired of living the fugitive life” if you try to stop her.
2 scenes in particular are annoying in different ways, with the scene where you save those children from the bandit encampment being the first one:
The way it either forces you to lose time(2 more skill increase picks at the town right after it is a big deal stats wise ngl) and lock you out of saving half the children OR go in and save all children except one BUT take a 25% hit to one of your secondary stats no matter how high your relevant magic stat is, which is…too punishing, contradictory to a scene which goes for the same thing by allowing you to try to save everyone again(the scene where you decide to cure everyone during the plague, in which you (almost) succeed with no penalties if your stat is high enough) and inconsistent to how stats are regarded by the setting itself.
By the time of the scene, you can get a single magic stat to 80(or slightly above 80, I can’t remember exactly) which is a number that stays at the “you will get a success at every stat check, guaranteed” level for the entire rest of the book, including the fight with our sister. This really begs the question: How the hell was our skill(s) enough to get us through an entire war and beat someone who is definitely one of the strongest mages in the entire world, but not enough to take care of, what, a few dozen bandits??
Second scene is the very end of our fight with our sister, and her being allowed to put the curse to keep silent on us ONLY because we stood there and talked to them instead of just killing them when they were at our mercy. I get why a high heroism character that talked to them at the start of the fight MIGHT do this, but a high pragmatism character who instantly attacks? Really?
And also a few thoughts on Arcadia in particular, because they are by far the most complex faction in the setting so far, and the one that the setting clearly intends to focus on the most.
Was the genocide(s) bad and unforgivable? Obviously. Does the kingdoms that perpetrated it deserve to pay and does the Arcadian people deserve their land back? Obviously. But in my opinion, the near-complete slaughter of the Arcadian NOBILITY was both an ultimately good and also inevitable thing. We are talking about petty mage god-kings who keep getting stronger with each generation, have magic advanced beyond the wildest dreams of anyone else, and have no systems or anything in place to keep them in check.
What was going to happen when Arcadia inevitably at one point becomes agressive due to some diplomatic incident or shift in Arcadian foreign policy or simply because the petty god-kings of Arcadia, in their ‘clear’ superiority to the lowly Ercei decide to expand their enlightened rule over the continent, or any other million reasons Arcadia would eventually become agressive and expansionist because of how much more advanced and stronger they (apparently) were?
Of course you could say that this by itself clearly does not justify the destruction of Arcadia even if the war to do that was as restrained as possible, to simply dismantle their political power, and you would arguably be correct. Afterall, we do not see Arcadian racism against others pre fall of Arcadia, and what few glimpses of pre fall Arcadia we see seems to indicate that their rule was leagues better than that of the other ruling classes of the world.
But that brings me to my following point which is, what the hell the Arcadian people were going to do against their petty god-kings when this world’s analogue of the french revolution happened, or anything similar? How could they have ever hoped to challenge a ruling class whose members can seemingly kill hundreds of people each, and when they come together they can level entire cities? When they can just revive eachother and then throw those revived very very strong mages back at them? This is why I think the near complete destruction of the Arcadian NOBILITY was, if not inevitable(which I strongly think it was) was definitely well deserved and needed.
This also ties into my last point, which is that Tahlia and her ilk, with POSSIBLE exceptions of Eli and Yusuha/Yurui are NOT to be trusted and supported under any circumstances IF it is impossible to either usurp control of the organisation or handing it to someone who is not clearly racist against all non-arcadians and does not wish to cement Arcadia’s status as above every other nation.
Is Arcadian independence worth fighting for? Absolutely. Under an organisation which, if victorious, will clearly commit the same crimes that were committed against their people for no reason other than revenge? One that clearly wishes to cement Arcadia as the imperialist hegemon instead of the Empire? No thanks.
Either way, this demo is on my top 3 most anticipated games, great work.