Glad to see each school has found its crowd
For what itâs worth, itâs possible to save all the kids in the encampment chapter using enchantment or alchemy! Itâs just that theyâll resurface, ah, a little later than in other pathsâŚ
I wish there were more attack spells for Spiritism.
Wait, you added an Alchemy path? Where? I didnât see it when I was testing the latest build?
EDIT: ah, I guess itâs on the going back to town path, instead of the fighting one? Well, Iâll see if I do it or no - itâs not ideal for my MCâs mentality, Iâll have to test it out againâŚ
Is it possible for the other schools of magic except alchemy to have uses outside battle too ?
Well, thereâs always practical jokes
Itâs like people going for Hogwarts HousesâŚ
My personal favorites are spiritual and thaum. I always try to get high scores in those since so far theyâve gotten me trough most of the challenges not to mention they seem to click for me.
Enchantment is useful to replenish other peopleâs mana and stuff like that, so if you want to fully support someone else, itâs an alternative to Alchemy. Like, when with Ilya, you can help her to heal people via making potions, so the MC will help other people, or on the other hand the MC can let Ilya do all the healing and replenish her mana. In these cases I prefer the hands-on approach Alchemy has, but well, Enchantment has itâs uses.
Spiritism is useful outside of battle for itâs Spirit Gates - basically teleport portals. I donât use Spiritism, but thatâs a very useful spell - the only one I wish my MC could use from that school, really. Thaum⌠I dunno? Itâs pretty offensive but oh wellâŚ
One of the things Iâd like to see in the final version of AMR is the ability to recognize specialty shift. You can pick something in the beginning as a solid high-scoring foundation, but if it suddenly becomes second, or even potentially third place because of training your other skills, is it really your âspecialtyâ anymore?
Naturally thatâs focusing on a meta value that hasnât been exhaustively tested/documented enough to be considered fully refined, and it certainly doesnât have to be perfect when a âgood nuffâ approach will work fine even across sequels, but it is something to at least consider for later. Though the thing that tests for a âhighest valueâ to then enact changes in places like text, and the stat screen is brain-bleedingly frustrating, as I understand it. 
Will we be able to create spells?
lol like the new update it shour did shock the protagonist when you reincarnated Eli into the new world along side him though something has me confused is to who reincarnated her/him since there bodies got transported to diffrant locations. we never found out what happened to her/him p.s using two genders when i said that because you get to choose elis gender earlier in the game.
The Arcadians also resurrected Eli, and they probably did it in the same place as for the MC. But it was some time ago already, so Eli had time to travel, especially since it seems (s)he left the Arcadians at some points, since they said (s)heâs a âformer associateâ, not an âassociateâ.
I actually want to talk about magic in the world playing this game Mana for example to me itâs like blood veins if we lose so much but itâs slowly killing in your face turns pale is it the same but more different with Mana in Mage Reborn
Also take into account the mcâs ability to do even normal magic is severely diminished on account of the parasites and to normal mages apparently performing magic may not feel all that uncomfortable and for the other arcanists using their arcana is not some form of excruciating torture.
As it is the mc is best of not using magic at all, imho of course.
Hey author! Just recently got back into playing COG/Hosted games n found ur demo
i binged it all the way last night because it was so good like the way u write the world + character interactions are SOLID !!!
Definitely felt the mood/scene changes from our pub to mercenary period to palace era (at times i thought i was in another book or game whenever it shifted)
also my dumbass was trying so hard to romance Saine by picking all his choices until i read here that he was a platonic ro :,)
n yes⌠ENCHANTMENT GANG
I like to keep other schools from powercreeping thaum wherever possible, especially given the rather immense utility spiritism provides (looking at you, spirit gate). The school does have a couple more combat spells lined up for future installations, but as far as non-phantasma spells go, I fear Fist of the Dark Lord is about as offensive as it gets!
Spiritism has spirit gate, perhaps the single spell with the most opportunities for use in the current demo, while enchantment has things like Glyph of Magesong (mana restoration) and Glyph of Immunity (ailment prevention, can be used to heal if desperate). Neither will be quite as prolific as Alchemy (or so the game design goes - in practice, I may deviate from this depending on where the prose takes me), but all the same the opportunities are already there!
EDIT: Whoops, looks like @Konoi beat me to this one!
Indeed, referring to it as the alchemy path was a misnomer on my part. You can use alchemy in the other route, but the outcome doesnât change based on whether or not you do.
Definitely an interesting feature! It does sound like a bit of a headache to code, but thereâs less variety tied to it than the personality shift feature (which has already been coded in), so it should be pretty achievable despite my meager coding skills. Hereâs hoping!
Not in the cards right now, Iâm afraid, though Iâd love for it to be. Unfortunately, spell creation necessarily means spell usage, likely at multiple points of the game beyond the spell creation sceneâthe sheer amount of variety that would introduce to the prose fills me with a rather large amount of dread, haha.
Yep, itâs more or less the same! Humans in AMR have an additional circulatory system in their body that circulates mana (referred to in the in-game text as âmana ductsâ) as opposed to blood / lymph. The mana system is also participative in ensuring that the humanâs bodily functions are carried out, which takes up a given amount of mana capacity at all times. Mages harness the excess mana not used in this process to perform magic.
This means that when their excess mana has been thoroughly exhausted, the mage will begin to dig into the mana necessary to carry out their biological functions! This is what leads to the fainting spells that our MC is so very susceptible toâŚ
High compliments! I do try to deliberately adjust my prose style as we move from era to era, and so the effort coming across as intended is definitely gladdening. Thank you for enjoying AMR!
On another note, the OP now contains the portraits of the entire core cast! Sorry that this took so long, aha.
Especially given that the mc is burdened with sustaining four useless parasites (well one, but only one of them is just mostly useless) in addition to themselves.
So to translate it to our world the mc has got a pretty severe case of chronic fatigue syndrome. 
This is amazing. Not going to lie. The pyre scene made me think of Alucardâs past in Hellsing.


