A Mage Reborn, Book Two (WIP) - UPDATED August 7th | Book One Released!

EXACTLY MY THOUGHTS
This song resonates with Mage Reborn greatly

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Our MCs when they finally meet Ante and Leon again.

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@Terin_Lost
LMAO! While my MC won’t smite Leon with lightning bolts, he will most definitely do it to Ante.

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Come on, if you’re gonna execute someone, have some fun with it, why not fist of the dark lord her off the castle, or bane circle her out of existence? Heck, I would spirit gate her into the sky and let gravity do it’s thing; best part is if she survives, I can drop her again!

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Tahlia really let one of her best fighters get demolished by a baby mage. I’ll never get over that. It’s true the mage was mostly inexperienced in Arcana use, but still, why not push with everything you’ve got when your goal is so close to being achieved?

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Just want to say you make a lot of AMR related memes which are genuinely funny and for that, thank you. I appreciate ya.

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So let’s talk magic, which branch is the best and why is it enchantment (I ask after specializing in spiritism)?

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If we only considered the ‘cool factor’ of each, spiritism would win by a country mile. But overall, enchantment seems to have like, the most uses out of any of the other schools of magic.

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For me, that’d be alchemy. I just love being able to cook up all sorts of cool potions and medicines.

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Well with how the game trying to focus on just one art isn’t the greatest strategy,

So really I think people ought to share what two arts their characters use.

My Reborn Mage uses alchemy and spiritualism. Before the village subplot I was Spiritualism then Alchemy, but I switched that around- alchemy specialization with Nyx.

Although my last playthrough villagers still died, which makes me wonder how I screwed up since I distinctly remember it being possible to save everyone before…

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I use alchemy, spiritism, enchantment, all of which are easily 75+ now

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From what I’ve heard, the author hard coded it so that you can either save the children from the bandits, or save the villagers from the plague, not both. It’s supposed to be a “you can’t save everyone no matter how hard you try” thing, which I respect.

Also, I started with a specialization in spiritism and went with gweila, so Spiritist enchanter

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You can save both, it just requires specific stats

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My mage’s best skill is in Spiritism, then just behind that, and roughly equal to each other is Enchantment and Thaum.

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Main stat is Spiritism. I love necromancy.

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Can’t go wrong with raising servants from the dead to do your bidding like fetching you coffee and killing your enemies

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AND it comes with bonus utility like making portals and phasing through objects? Sign me up

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Thaum and Alchemy. Big murder explosions and cooking up potions is my mage’s skill set. Enchantment is close behind. Might consider switching to enchantment to see more options, but idk.

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My MC is an alchemist first and foremost (because of cool potions and medicines). His next best skill is spiritism, and his third best skill is thaum.

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Would your guy’s mages return to Param if they were exiled instead of executed? Mine would prefer to live out their life in exile without ever letting anyone know where they went. Except maybe Aunt Bess.

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