Big same, and for that reason I figured that my MC didn’t even have to consider whether to forgive anyone for anything because that was the fate they’d already resigned themselves to, and never felt like something that was preventable to them.
I love the scenes earlier in the book where your MC can get called out for being self-sacrificing to a fault by their friends, because that’s definitely how I see my character, a literal fall on their sword type. Their death felt entirely natural in that sense.
I also felt that’d be a part of why they’d be pissed with Thalia and Arcadia, because they’re essentially interfering in something that felt like it was supposed to happen. Like goddamnit I was finally able to rest and be at peace knowing that I’d done what I was supposed to, and now THIS?
My mc plan is to deal with the big third-party threat(Mostly as a parting gift to Eil,Ilya and Saine),find way to get rid of the damn collar then find a way to leave this damn continent killing whoever tries to stop them(He is very much hoping that Thalia tries) One side is responsible for the hell he went through as a child even if only partially and the other had him burned alive they can all go kill each other for all that he cares.
Mage: Leon please, you know I am innocent! At least wait for Ilya and Saine to find evidence that will prove it, I beg of you!
Leon:
@Nm6k I find it so fucking funny that, if you won’t sacrifice yourself at the end, the game will treat you like you are a second coming of Satan himself. Bravo Todd
I hate the end of Fallout 3 so much
I generally agree, aside from my plans to go through with the Empire Building. Tahila may not actually be as bad as she seems, but I’m gonna need to actually see that before I change my plans.
I don’t have a problem with supporting her. My MC probably wouldn’t either, were it not for the whole slavery thing.
I’m one of the few Tahlia supporters here
Leon can burn for all my mc care only people he’d feel sorry for are Saine, Illya, and aunt Bess the rest of param can go to hell
The MC should probably actually thank Leon for burning him on a pyre. Now he’s free. After giving his mind, body and soul (quite literally here) all the duties have been removed in death and he’s free to do whatever the fuck he wants now, with no hard feelings (besides for Leon ofc).
Fight for Arcadia? Go for it, maybe you can blow up that shitty statue too.
Or maybe you could just blow up the suckers that unleashed sister and made your life a nightmare…hell, why not both!
Or go back to aunt Bess, that’s always an option ![]()
Enjoy your freedom
Okay, so is there no way to have a decent thaum stat and still save all the kids and all of the plague victims? I breezed through once with thaum as my MC’s strength, saved all the kids, then all the plague victims died.
Tried another run with enchantment as the high skill, and built thaum up a bit as I went, but there’s no way to save all the kids that way–it’s either thaum or spirtism. Thaum is kickass (the others are just too damned passive, which I suppose makes sense that the more aggressive mage types would get punished), and I really don’t want my MC to have no ability in it (plus, she’s a kind of “let’s blow some shit up, yeah?” kinda mage), but would like to save everyone to highlight just what a piece of shit Leon is for what he does at the end.
If there’s no way to have all the super successes with thaum as a skill, then what’s the best option for failing the plague victims that doesn’t make the MC look like a pile of shit?
I posted a guide up above on how to do it, you need either alchemy or enchantment as your highest stat and spiritism as your second highest, there’s no other combination that works
I could be getting the numbers wrong, but from what I remember, saving the kids requires either 75 thaum or 60 spiritism and saving all the plague victims requires either 80 alchemy or 80 enchantment
Yeah, those are the right numbers, I think. I just didn’t feel like running the math on it all. I was just hoping there was a way to keep thaum as a skill because it really is awesome (usually).
Looks like thaum is totally nerfed and worthless in this game, though, except for getting a cool spell here or there. sighs
Thanks for the info! I think I’ll try this game some other day. Gonna have to build a different MC, since the one I made will apparently fail at every task she gets since she is more thaum focused and that’s a no-no in this game (her weak skill was spiritism).
If you don’t have the stats to save all the victims, don’t bother trying, it’ll result in more deaths than if you had picked to save The older or the younger. And I wouldn’t say thaum is worthless, but what else do you expect from a skill that’s entire focus is on combat? it’s the reason it’s my least favorite skill, the other three, all of which I’ve been able to push up to 80 in the demo for the second game, have plenty of broader uses outside of combat, And yes, the occasional decent combat spell as well
Good to know. I’m just not sure why the skill was added in there if it’s utterly worthless (and feels like more of a “Haha! Screw you, you picked a skill I hate!”). This is why I fucking hate stat raisers.
Edit: Though, thinking about it, maybe that’s the point. It makes it easier to understand everyone hating the MC, blaming them for everything, and Leon thinking it’s a-okay to punch them in the face and burn them alive if they never do anything right and when they “rescue” people, they end up dead.
It’s not like it would’ve been useful in helping the plague victims in the first place, that’s not what combat skills are for. As for saving all the kids, there’s a reason it’s so high; you’re literally fighting your way through a bunch of guys actively trying to kill you, as opposed to spiritism, which is basically a bunch of teleportations one after another. It’s not that the author penalized those who picked that skill, it’s that a combat oriented skill is only going to be useful in one circumstance, combat
Another path, fighting some something or other to get some blood crap to heal people that is impossible to get if you don’t have combat skills. Boom, it’s useful. It was a choice.
I just don’t see the point in having it there if it will never help the MC accomplish anything in the game and the only way to have true success is to use the other three skills. Had I known when I started the game that combat skills will never be of use (a warning of “don’t go thaum or you’ll always fail!” would be nice), I would’ve made a different character. Now I get to start from scratch and create a whole new character with a different personality that fits within the scope of skills the MC should be using. Blargh.
As much as I complain about some aspects of TWC, the one thing I really love is that there are ways to succeed with your skill set as long as you choose to handle things with a skill with which you are experienced. I think that has spoiled me and I expected it here. My bad.
It doesn’t really bother me all that much, if I have to be honest. It makes sense that skills aren’t going to be useful outside of what they’re intended to do, alchemy and enchantment have combat spells but both are mostly based around supporting other people and are almost functionally useless in a one on one fight. Thaum, on the other hand, is a great spell when you’re in the middle of a fight but terrible outside that. If every skill was useful all the time, then it would, I don’t know, make your choice of powers less meaningful. Plus, it would feel a lot less realistic. using your example of some sort of cure all getting Hidden behind some monster that only combat can get through, how come this thing is still alive and that this cure isn’t more widespread? how are you supposed to hunt it down and kill it in a span of a night? That sort of thing
My MC is loyal to Eli. Everything else is just a means to an end if it means living the rest of their life with him. So if Eli says “we’re blowing up Param.”, my MC is blowing up Param. If Eli says “we have to escape Arcadia.”, my MC is ready to skedaddle at any point.
Same. Since Eli is unwaveringly loyal to the MC and will do anything for them, I’ve decided that my MC will also be unwaveringly loyal to Eli. My MC will stand by Eli always, no matter what. Besides Ilya, Saine and Aunt Bess, Eli is the only one I truly love and care about.
It is clear that Eli isn’t entirely loyal to Arcadia, so I don’t have to worry about sticking to my plan of escaping Arcadia with them.


