Thank you for your input!
Thank you so much for your kind comment! I’m glad you’re enjoying my little world
Let me assure you that these traits are not opposites! It is very possible to play as both charming and sarcastic, and I have done it in my playtests:
I’ve done a quick sweep of the scene files and found three instances in which a choice decreases charming/increases intimidating and decreases genuine/increases sarcastic, so I’ve included screenshots of those instances if you want to make sure to avoid them
Intimidating & Sarcastic
I only found one choice that increases charming/decreases intimidating and increases genuine/decreases sarcastic
Charming & Genuine
I might have missed some, but in general it seems that there are very few choices that put charming and sarcastic at odds. If it’s really important to you to play a specific personality type, I recommend taking a peek at the code! It’s really easy. All you have to do is add “scenes” to the end of any dashingdon link and then click on the scene you want to view. Here’s the scene hub for ACOM.
If there are some choices that you think raise or lower stats in a weird or nonsensical way, please let me know!
I might have a short cut to help you! A good rule of thumb for ACOM–I obviously can’t speak for other writers and their games–is that the banter-y (i.e. sarcastic and charming) responses will have verbs like: joke, quip, retort, tease, and jest.
I can’t say that every single charming/sarcastic response uses one of those verbs, but I think it will help as a quick guide to picking them out. In general, I try to use body language and the verb in each #option to indicate the tone of the response. It’s not a perfect system, but hopefully this will help at least a bit!