Nice. Can’t wait to see the improved wall.
Did you also try the second theme? (Click 7 on the keyboard to enable it) The interesting thing there is that North/South is shaded differently from East/West (but there is no compass).
@ClaimedMinotaur Dashingdon seems back to normal. If the game still looks broken on your phone, could you send me a screenshot? (with and without “Desktop mode”)
The different tone on the wall was definitely my fault, but that straight vertical line, I don’t really see it, I’d probably messed up on some mask or something
Oh, the 1-pixel brighter vertical line on the right? It’s probably part of the right wall. I probably cropped one extra pixel!
Um, what sorcery is this, and why (HOW!) is it doing something? Is this a gif?
@loudbeat Yes, the compass is gleaming
It’s called compass, it aligns with the magnetic field around and it is commonly used to determine an approximate direction of the magnetic poles
You can have GIFs in CS?
Yes! I made the frames, but actually I thought it would look worse because there were only 5, but somehow @choicehacker made it look amazing.
Looks great. It’s done so well! @Aronjo
It is known if that feature is supported for publishing? I might want to add some gifs to my book now
You know, GIFs would make for some great horror moments if we can use them officially in CS
@Charles_Parkes yes, power to the GIF. They are also used for the title.
@Loudbeat was commenting that the maze was a little disorienting and we needed a way to show progress. That’s when we came up with the compass and the glare (kudos to @loudbeat to draw and render each idea in real time). It took some playing with timing to get a nice effect, I’m happy it’s doing the job.
For the second skin by @PlumBeast (in the game, click 7) instead we have different shading for North-South vs East-West. Let me have your thoughts.
By the way, the themes are created by carefully slicing and reassembling a few reference images. The whole maze, all configurations of open/closed gates, with all exits images, is rendered by combining less than 50 small images.
I was considering also some animation for the sky, or flickering torches in the maze, but we decided to start with this. I’m open to suggestions.
@ClaimedMinotaur the wrong rendering on mobile is revealing all my layout tricks!
This is amazing! I love what you’re doing, pushing at the limits of the format. It reminds me of this similar experiment in analogue gamebooks from a few decades back: https://www.projectaon.org/en/pdf/misc/Combat-Heroes-1-White-Warlord.pdf
Damn! This is some pretty advanced stuff!
We’re on the way to rebuilding Might & Magic in CS…
I was thinking of all the old AD&D licensed games made by Strategic Simulations way back in the 80s and 90s.
I still remember their sweet manuals. Those were the days.
Very nice. Game played flawlessly for me. Just love to see MORE interactive elements!