Drawing the introductions of some of the significant characters seems like it might be worthwhile. Aside from that It’s kinda of confusing how the character interaction works. It seems like choice are blocked off based on your previous choices, but it’s not always clear why. They don’t seem to have much to do with previous interactions with the character for example. I think it’s got something to do with stats, but like I said, it’s quite confusing.
It feels like the navigator doesn’t really do much after leaving Magas. They’re the character you’ve spent the most time with in the game but they end up being the least interesting because aside from a few suggestions on what to do next they don’t seem to have much of a presence compared to other characters. This seems like it might be a consequence of how customizable they are. They are technically several different characters with distinct personalities fit into a single role in the story. I felt like Teresa, Maria, and even Zafira ended up making stronger impressions and making me want to know more about them just from the short amount of time you interact with them. Now of course there is the fact that they’re all semi-antagonistic while the navigator is pretty much squarely on your side the whole way through. I don’t think it’s just that though.
I’d always say it’d be cool to have more character development and choices for any character, but I know that’s all the more work writing stuff into the story and coding possible outcomes, and it seems as though you’re trying to wind things down now so that’s probably the exact opposite of what you want to do.